![]() Study the battlefield and outwit your foes on-the-go! ![]() Orchestrate your monsters’ movements in a pocket-sized tactical experience! Pick-up-and-play controls and deep tactical elements give experts and newcomers something to enjoy. Please help Dragon Quest Wiki by expanding it.Befriend, train, and lead a team of monsters to victory! Recruit a colorful cast of creatures from the legendary DRAGON QUEST series and experience monstrously strategic combat!Īssemble a roster of monsters both cuddly and terrifying! Train, equip, and customize them to make them your very own! The mod rod is a key item in the Moonbrooke island section of the game, allowing players to sneak into the enemy camps and gather intel on the weaknesses of Hargon's Heroes. The staff is needed for the gate's plotline, and the player can keep it afterwards to have fun interactions with NPCs.īuilders series appearances Dragon Quest Builders 2 Speaking to a sage in the graveyard will allow the player to access the tower in the northern part of town. The mod rod is found in the sky key gate, specifically in Fhunt village. Monster series appearances Dragon Quest Monsters 2 In the NES Version, using the staff also allowed for transformations into the hero (both male or female), Ragnar, Alena, Kiryl, Borya, Torneko, Maya, or Meena. And if the party tries to interact with human NPCs in monster form, most of them will not do business nor interact with them. This is needed to attend Psaro's meeting in which it is revealed that Estark has awakened below Mamon and thus progresses the story.Ĭhanging into NPCs has no effect whatsoever and monsters will still attack the party. Changing into a monster allows the party to speak with other monsters in the vincinity and thus avoid battles. Using the rod shape shifts the party into either monsters or civilian NPCs temporarily. The party is hinted to go there by a slime found in the tower in Rosehill. The rod is found inside the Royal Crypt near Endor, accessible after getting the Ultimate key. ![]() The Mod Rod is a key item in Dragon Quest IV used to infiltrate the Diabolic Hall in Chapter 5. Though both will state awareness of the player not really being a monster. Turning into a monster with it allows for the player to talk to the Imp in Asham or the Minidemon on the Ghost Ship without triggering a battle. As neither the Ice Cave nor T'n'T have been included in the mobile remakes of the game, players on the most recent releases and on the original NES release have just one window to shop at the Super Secret Faerie Village. The remakes also allow the player a chance to acquire another Mod Rod within the Treasures n' Trapdoors track in Jipang (after wishing for Xenlon to create it), and further rods can also be found as monster drops in the Ice Cave. ![]() ![]() It can also be used to buy items from the shop in the Super Secret Faerie Village, providing you take the form of a dwarf (or Slime in the remakes). Oddly enough, he can turn into Pimiko with it, while the players can't. Upon revisiting the old man, he will have already used the staff assuming a different form per visit. The staff can be traded for the Boatman's Bone at the Hermitage. The staff is originally held by a Boss Troll in Manoza who assumed the form of the king with it. Main game appearances Dragon Warrior III ![]()
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